&
In C++, & lets you pass by reference. You aren’t passing a pointer (?)
- It’s like an alias for the OG object. Means you can access its properties with the . operator instead of ->
Strings
to_string() to turn objects into strings.
You can do string += other_string
string foo = 10 + "a" same as string bar =
Iterating
For maps
for (const auto& kv : m) {
kv.first; // key
kv.second; // value
}- Use
constfor reference to element in map. Means item is const. Can’t mutate key or value. - Don’t use
constso you can change the value, but still not the key (since keys are immutable) - Use
&to pass by reference. Without it, e.g. with justauto kv : m, you make a copy.